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Ancient Behemoth

(image)

Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.

Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.

特別提示: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn.無論何時,只要使用帶有狂暴屬性的攻撃,本單位就會一直攻撃敵人,直到自己或敵人倒下為止。

升級自: Behemoth
升級為:
價格:35
生命值:60
移動: 5
經驗值:100
等級: 2
攻撃屬性: 混沌
IDMinotaur Ancient Behemoth
能力: divine health en
(image)maul
劍刃
7 - 4
近戰
狂暴
抗性
劍刃-10%
穿刺0%
衝擊0%
火焰-10%
寒冷10%
秘法-30%
地形移動點數耗費閃避幾率
丘陵140%
山嶺150%
村莊150%
森林150%
沙地230%
沼澤320%
洞穴140%
洞穴墻壁9920%
深水9910%
深淵9920%
淺水320%
草原130%
蘑菇林240%
雪地220%